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	<title>TAYOMISMO</title>
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		<title>TAYOMISMO</title>
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		<link>http://xcrossfacekillahx.wordpress.com/2008/08/28/243/</link>
		<comments>http://xcrossfacekillahx.wordpress.com/2008/08/28/243/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 14:19:12 +0000</pubDate>
		<dc:creator>karlosgwapo</dc:creator>
				<category><![CDATA[My Category]]></category>

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		<description><![CDATA[41. George W. Bush Geography Simplification Initiative
Every country in the world will have exactly one town in it, except for the country you start out in, which will have three.
Does it work in all RPG&#8217;s. Yup it may be cliche but it is so uncommon now.
42. Fodor&#8217;s Guide Rule
In the course of your adventure you [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xcrossfacekillahx.wordpress.com&blog=1276623&post=243&subd=xcrossfacekillahx&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><blockquote><p><strong>41. George W. Bush Geography Simplification Initiative</strong><br />
Every country in the world will have exactly one town in it, except for the country you start out in, which will have three.</p></blockquote>
<p>Does it work in all RPG&#8217;s. Yup it may be cliche but it is so uncommon now.</p>
<blockquote><p><strong>42. Fodor&#8217;s Guide Rule</strong><br />
In the course of your adventure you will visit one desert city, one port town, one mining town, one casino city, one magic city (usually flying), one medieval castle kingdom, one clockwork city, one martial arts-based community, one thieves&#8217; slum, one lost city and one sci-fi utopia. On the way you&#8217;ll also get a chance to see the cave with rocks that glow from a natural energy source, the village populated with nonhuman characters, the peaceful village where everyone knows the latest news about the hero&#8217;s quest (see <em>Guy in the Street Rule</em>), the snow village, the magical forest/lake/mountain, the shop in the middle of nowhere, the fantastic-looking place with lots of FMVs just showing your entrance, the subtropical jungle island populated by friendly natives, the annoying cavern maze, and a place &#8212; any place &#8212; that was destroyed in some past disaster.</p></blockquote>
<p>There&#8217;s what you call one of every kind.</p>
<blockquote><p><strong>43. Midgar Principle</strong><br />
The capital of the evil empire is always divided into two sections: a lower city slum filled with slaves and supporters of the rebellion, and an upper city filled with loyal fanatics and corrupt aristocrats.</p></blockquote>
<p>Not always. In FFXII the good empire of Dalmasca has the city streets and the slums too.</p>
<blockquote><p><strong>44. Not Invented Here</strong><br />
Trade of technology will not exist. One place in the world will have all the techno-gadgets while all the others will be harvesting dirt.</p></blockquote>
<p>It&#8217;s not realistic because it&#8217;s just an RPG.</p>
<blockquote><p><strong>45. Law of Cartographical Elegance</strong><br />
The world map always cleanly fits into a rectangular shape with no land masses that cross an edge.</p></blockquote>
<p>So the world is flat?</p>
<blockquote><p><strong>46. ¿Quien Es Mas Macho? (Fargo Rule)</strong><br />
Every powerful character you attempt to seek aid from will first insist upon &#8220;testing your strength&#8221; in a battle to the death.</p></blockquote>
<p>Unless he&#8217;s dumb enough not to fight.</p>
<blockquote><p><strong>47. We Had To Destroy The Village In Order To, Well, You Know The Rest (Selene Rule)</strong><br />
No matter what happens, never call on the government, the church, or any other massive controlling authority for help. They&#8217;ll just send a brigade of soldiers to burn your entire village to the ground.</p></blockquote>
<p>As if they don&#8217;t care anyway.</p>
<blockquote><p><strong>48. Zidane&#8217;s Curse (or, Dirty Pair Rule)</strong><br />
An unlucky condition in which every major city in the game will coincidentally wind up being destroyed just after the hero arrives.</p></blockquote>
<p>It&#8217;s something of the curse.</p>
<blockquote><p><strong>49. Maginot Line Rule</strong><br />
It is easy to tell which city/nation is the next conquest of the Evil Empire: its streets are filled with citizens who brag that the Empire would never dare attack them, and would be easily defeated if it tried. (This smug nationalism always fails to take into account the Empire&#8217;s new superweapon.)</p></blockquote>
<p>They&#8217;re dumb simply.</p>
<blockquote><p><strong>50. Short Attention Span Principle</strong><br />
All bookshelves contain exactly one book, which only has enough text on it to fill up half a page.</p></blockquote>
<p>It only has a part of a page of a particular book in that shelf.</p>
<blockquote><p><strong>51. Planet of the Apes Rule</strong><br />
All cities and countries have ancestors that were wiped out by their technological advances.</p></blockquote>
<p>For humanity has made chaos by bringing up weapons of mass destruction to themselves.</p>
<blockquote><p><strong>52. Insomnia Rule</strong><br />
A &#8220;free stay at the inn&#8221; is never really free. Expect to be woken up in the middle of the night for a mandatory plot event.</p></blockquote>
<p>That&#8217;s why save crystals are much better.</p>
<blockquote><p><strong>53. The Bling-Bling Thing (Lemina Rule)</strong><br />
No matter how much money and treasure you acquire, the greedy member of your party will never be satisfied and won&#8217;t stop griping about the sorry state of the party&#8217;s finances.</p></blockquote>
<p>Yo think I aint complainin</p>
<blockquote><p><strong>54. I Don&#8217;t Like Gears Or Fighting</strong><br />
There are always giant robots. Always.</p></blockquote>
<p>Why?<br />
 </p>
<blockquote><p><strong>55. Houdini&#8217;s Postulate</strong><br />
Anyone, whether they are in the player&#8217;s party or not, who is placed in any kind of prison, fortress, cell, or detention block will escape immediately. Party members will be freed either by a small child they just happened to befriend earlier in the day or by an unexpected disaster that overcomes the enemy base, NPCs will be freed by the released party members, and villains will break out all by themselves because they&#8217;re such badasses. Once a person has escaped from jail, no attempt will be made by the police to recapture them in the future.</p></blockquote>
<p>The police easily gives up.</p>
<blockquote><p><strong>56. Zeigfried&#8217;s Contradiction</strong><br />
Just because someone is weird doesn&#8217;t mean they&#8217;re important.</p></blockquote>
<p>Unless it&#8217;s not really that important.</p>
<blockquote><p><strong>57. Natural Monopoly Rule</strong><br />
No city will have more than two shops, unless it is crucial to the story that there be a hundred vendors which you must visit in order (see <em>You Always Travel In The Right Circles</em>.) All of these shops will sell the same goods for the same price.</p></blockquote>
<p>There&#8217;s the discount system usually 10% &#8211; 30% and FFXII has gambit shops, weaponry, armory, magic shops, technique shops and item shops in a big city.</p>
<blockquote><p><strong>58. But They Don&#8217;t Take American Express</strong><br />
Every merchant in the world &#8212; even those living in far-off villages or hidden floating cities cut off from the outside world for centuries, even those who speak different languages or are of an entirely different species &#8212; accepts the same currency.</p></blockquote>
<p>They just have a fixed currency for all.</p>
<blockquote><p><strong>59. Apathy Principle</strong><br />
Your group is the only bunch of people trying to save the world. All other would-be heroes will either join your party or else turn out to be cowards and/or con men.</p></blockquote>
<p>Because some guys are gays and they really think that the group is so strong which they couldn&#8217;t outmatch.</p>
<blockquote><p><strong>60. The Good, The Bad, And The Ugly Rule</strong><br />
a. Any male character who is ugly, malformed, or misshapen is either evil or so moral, spiritual, and/or wise that it&#8217;s a wonder no one&#8217;s proposed him for sainthood yet.<br />
b. Any male character who has a physical disfiguration that doesn&#8217;t seem to impede him (i.e. a prominent scar across the face or a bad eye) is evil, unless he is the male lead, since scars are cool and no other good guy can be as cool as the hero. An exception is made for characters who are clearly ancient, and therefore automatically not as cool as the young hero.<br />
c. Any female character who is ugly, malformed, mishapen, or physically disfigured is evil, since all good female characters are there to be potentially seduced by the male lead &#8212; see <em>Know Your Audience</em>.</p></blockquote>
<p>Most instances although it can be in some forms not there listed.</p>
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			<media:title type="html">karlosgwapo</media:title>
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		<title>Shall I Continue Where I left off</title>
		<link>http://xcrossfacekillahx.wordpress.com/2008/08/28/shall-i-continue-where-i-left-off/</link>
		<comments>http://xcrossfacekillahx.wordpress.com/2008/08/28/shall-i-continue-where-i-left-off/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 13:17:38 +0000</pubDate>
		<dc:creator>karlosgwapo</dc:creator>
				<category><![CDATA[My Category]]></category>

		<guid isPermaLink="false">http://xcrossfacekillahx.wordpress.com/?p=241</guid>
		<description><![CDATA[Hey who knows it might be now
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xcrossfacekillahx.wordpress.com&blog=1276623&post=241&subd=xcrossfacekillahx&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Hey who knows it might be now</p>
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		<title>Checklist</title>
		<link>http://xcrossfacekillahx.wordpress.com/2008/08/28/checklist/</link>
		<comments>http://xcrossfacekillahx.wordpress.com/2008/08/28/checklist/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 03:24:11 +0000</pubDate>
		<dc:creator>karlosgwapo</dc:creator>
				<category><![CDATA[My Category]]></category>

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		<description><![CDATA[Game Cliches 41 &#8211; 150 (Whitelisted)
Game Reviews (Whitelisted)
Wrestling (Whitelisted)
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xcrossfacekillahx.wordpress.com&blog=1276623&post=238&subd=xcrossfacekillahx&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Game Cliches 41 &#8211; 150 (Whitelisted)</p>
<p>Game Reviews (Whitelisted)</p>
<p>Wrestling (Whitelisted)</p>
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			<media:title type="html">karlosgwapo</media:title>
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		<title>Potassium (K) 2010</title>
		<link>http://xcrossfacekillahx.wordpress.com/2008/06/20/potassium-k-2010/</link>
		<comments>http://xcrossfacekillahx.wordpress.com/2008/06/20/potassium-k-2010/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 13:08:46 +0000</pubDate>
		<dc:creator>karlosgwapo</dc:creator>
				<category><![CDATA[My Category]]></category>

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		<description><![CDATA[Class List

ABELLA, Leo Alfonso
ARELLANO, Gino Martin
AYROSO, Elvis Jeremy
BATACLAN, Charles Christopher
CACHUELA, Jan Arvin
CARANGAN, Jed Manuel
DANDOY, Roger Remo
DEL CASTILLO, Felipe
ESGUERRA, John Christian
GARCIA, Ernesto Paulo
HIZON, Jose Maria
ILAGA, Martin Nicco
LOBITANA, Paolo Joseph
LUNA, Alvin Raymund
MAGSALIN, John Daniel
MENDOZA, Tei Altheus
SUAREZ, Joshua
SURATOS, Aldrich
TIONGSON, Ismael Luis
UTANES, Karlos Edrry
UY, Mirko Alessandro
AGUPITAN, Arjelle
ANGANGCO, Catherine Marie
CARREON, Lourdes Patricia
CASTELLANO, Leony Lyn
MALUBAG, Hanna Lourdes
MATHAY, Courtney
NERY, Andrea Luz
RIOFLORIDO, Ianne Joyce
SANCHEZ, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xcrossfacekillahx.wordpress.com&blog=1276623&post=233&subd=xcrossfacekillahx&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Class List</p>
<ol>
<li>ABELLA, Leo Alfonso</li>
<li>ARELLANO, Gino Martin</li>
<li>AYROSO, Elvis Jeremy</li>
<li>BATACLAN, Charles Christopher</li>
<li>CACHUELA, Jan Arvin</li>
<li>CARANGAN, Jed Manuel</li>
<li>DANDOY, Roger Remo</li>
<li>DEL CASTILLO, Felipe</li>
<li>ESGUERRA, John Christian</li>
<li>GARCIA, Ernesto Paulo</li>
<li>HIZON, Jose Maria</li>
<li>ILAGA, Martin Nicco</li>
<li>LOBITANA, Paolo Joseph</li>
<li>LUNA, Alvin Raymund</li>
<li>MAGSALIN, John Daniel</li>
<li>MENDOZA, Tei Altheus</li>
<li>SUAREZ, Joshua</li>
<li>SURATOS, Aldrich</li>
<li>TIONGSON, Ismael Luis</li>
<li>UTANES, Karlos Edrry</li>
<li>UY, Mirko Alessandro</li>
<li>AGUPITAN, Arjelle</li>
<li>ANGANGCO, Catherine Marie</li>
<li>CARREON, Lourdes Patricia</li>
<li>CASTELLANO, Leony Lyn</li>
<li>MALUBAG, Hanna Lourdes</li>
<li>MATHAY, Courtney</li>
<li>NERY, Andrea Luz</li>
<li>RIOFLORIDO, Ianne Joyce</li>
<li>SANCHEZ, Justine Nicole</li>
</ol>
<p> </p>
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			<media:title type="html">karlosgwapo</media:title>
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		<title>Potassium Teachers</title>
		<link>http://xcrossfacekillahx.wordpress.com/2008/06/08/potassium-teachers/</link>
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		<pubDate>Sun, 08 Jun 2008 14:20:54 +0000</pubDate>
		<dc:creator>karlosgwapo</dc:creator>
				<category><![CDATA[My Category]]></category>

		<guid isPermaLink="false">http://xcrossfacekillahx.wordpress.com/?p=237</guid>
		<description><![CDATA[Teacher(s): Sir Chuckie (dapat pati adviser), Ma&#8217;am Crisologo (Mon,Tue, pati STR) Ma&#8217;am Docto (Wed)
Math4 &#8211; De Joya
SS3 &#8211; Bawagan
CS3 &#8211; Bingcang
Chem2- Manoop
Physics2 &#8211; Quines (Q for short)
English3- Bernal
Fil3 &#8211; Guimarie
PEH &#8211; Dajime/Balangue
Elective (DATACOM) &#8211; Pacarangan
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			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Teacher(s): Sir Chuckie (dapat pati adviser), Ma&#8217;am Crisologo (Mon,Tue, pati STR) Ma&#8217;am Docto (Wed)<br />
Math4 &#8211; De Joya<br />
SS3 &#8211; Bawagan<br />
CS3 &#8211; Bingcang<br />
Chem2- Manoop<br />
Physics2 &#8211; Quines (Q for short)<br />
English3- Bernal<br />
Fil3 &#8211; Guimarie<br />
PEH &#8211; Dajime/Balangue<br />
Elective (DATACOM) &#8211; Pacarangan</p>
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		<title>RPG Cliches Part 2 (no list)</title>
		<link>http://xcrossfacekillahx.wordpress.com/2008/06/07/rpg-cliches-part-2-no-list/</link>
		<comments>http://xcrossfacekillahx.wordpress.com/2008/06/07/rpg-cliches-part-2-no-list/#comments</comments>
		<pubDate>Sat, 07 Jun 2008 14:50:06 +0000</pubDate>
		<dc:creator>karlosgwapo</dc:creator>
				<category><![CDATA[My Category]]></category>

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		<description><![CDATA[Part 2
21. Aeris&#8217;s Corollary
Just as the main male character will always use a sword or a variant of a sword, the main female character will always use a rod or a staff of some sort.
 Nowadays not so common. Before it is so common.
22. MacGyver Rule
Other than for the protagonists, your choice of weapons is not limited [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xcrossfacekillahx.wordpress.com&blog=1276623&post=235&subd=xcrossfacekillahx&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Part 2</p>
<blockquote><p>21. <strong>Aeris&#8217;s Corollary</strong><br />
Just as the main male character will always use a sword or a variant of a sword, the main female character will always use a rod or a staff of some sort.</p></blockquote>
<p> Nowadays not so common. Before it is so common.</p>
<blockquote><p>22. <strong>MacGyver Rule</strong><br />
Other than for the protagonists, your choice of weapons is not limited to the prosaic guns, clubs, or swords. Given appropriate skills, you can cut a bloody swath across the continent using gloves, combs, umbrellas, megaphones, dictionaries, sketching tablets &#8212; you name it, you can kill with it. Even better, no matter how surreal your choice of armament, every store you pass will just happen to stock an even better model of it for a very reasonable price. Who else is running around the world killing people with an umbrella?</p></blockquote>
<p> Any object can be used as a weapon. I don&#8217;t really know why.</p>
<blockquote><p>23. <strong>O Brother, Where Art Thou? (Melfice Rule)</strong><br />
If the male hero has an older sibling, the sibling will also be male and will turn out to be one of the major villains. If the hero has a younger sibling, the sibling will be female and will be kidnapped and held hostage by the villains.</p></blockquote>
<p>So that the sibling will have its place in the storyline.</p>
<blockquote><p>24. <strong>Capitalism Is A Harsh Mistress</strong><br />
Once you sell something to a shopkeeper, he instantly sells it to somebody else and you will never see the item again no matter what.</p></blockquote>
<p>That is not even trade.</p>
<blockquote><p>25. <strong>Dimensional Transcendence Principle</strong><br />
Buildings are much, much larger on the inside than on the outside, and that doesn&#8217;t even count the secret maze of tunnels behind the clock in the basement.</p></blockquote>
<p> It&#8217;s really like a new dimension inside. Outside is just part of the surface area of what&#8217;s inside.</p>
<blockquote><p>26. <strong>Local Control Rule</strong><br />
Although the boss monster terrorizing the first city in the game is less powerful than the non-boss monsters that are only casual nuisances to cities later in the game, nobody from the first city ever thinks of hiring a few mercenaries from the later cities to kill the monster.</p></blockquote>
<p>Why should they if the group can kill the boss monster?</p>
<blockquote><p>27. <strong>Nostradamus Rule</strong><br />
All legends are 100% accurate. All rumors are entirely factual. All prophecies will come true, and not just someday but almost immediately.</p></blockquote>
<p>To make it simply interesting story. It tells you the rumors and the prophecies are actually passed on by generations.</p>
<blockquote><p>28. <strong>IDKFA</strong><br />
The basic ammunition for any firearms your characters have is either unlimited or very, very easy to obtain. This will apply even if firearms are extremely rare.</p></blockquote>
<p> The firearms or ammunition are easy to find so the arms will be put into good use.</p>
<blockquote><p>29. <strong>Indestructible Weapon Rule</strong><br />
No matter how many times you use that sword to strike armored targets or fire that gun on full auto mode it will never break, jam or need any form of maintenance unless it is critical to the story that the weapon breaks, jams or needs maintenance.</p></blockquote>
<p> This is just plain fantasy. So that one can use the same weapon over and over again.</p>
<blockquote><p>30. <strong>Selective Paralysis</strong><br />
Your characters must always keep both feet on the ground and will be unable to climb over low rock ledges, railings, chairs, cats, slightly differently-colored ground, or any other trivial objects which may happen to be in their way. Note that this condition will not prevent your characters from jumping from railroad car to railroad car later in the game.</p></blockquote>
<p>Besides ladders, stairs, elevators and inclined ramps to move up the ground, none can be used to move through.</p>
<blockquote><p>31. <strong>Bed Bed Bed</strong><br />
A good night&#8217;s sleep will cure all wounds, diseases, and disabilities, up to and including death in battle.</p></blockquote>
<p> Of course it gets abusive once over levelling.</p>
<blockquote><p>32. <strong>You Can&#8217;t Kill Me, I Quit (Seifer Rule)</strong><br />
The good guys never seem to get the hang of actually arresting or killing the bad guys. Minor villains are always permitted to go free so they can rest up and menace you again later &#8212; sometimes five minutes later. Knowing this rule, you can deduce that if you do manage to kill (or force the surrender of) a bad guy, you must be getting near the end of the game.</p></blockquote>
<p> When the party seems to fight the same guy in different places, it seems that guy isn&#8217;t hurt that much even if tons of HP damage has been dealt with the familiar villain.</p>
<blockquote><p>33. <strong>And Now You Die, Mr. Bond! (Beatrix Rule)</strong><br />
Fortunately for you, the previous rule also applies in reverse. Rather than kill you when they have you at their mercy, the villains will settle for merely blasting you down to 1 hit point and leaving you in a crumpled heap while they stroll off, laughing. (This is, of course, because they&#8217;re already planning ahead how they&#8217;ll manipulate you into doing their bidding later in the game &#8212; see <em>Way To Go, Serge</em>.)</p></blockquote>
<p>The villain does is make you hurt little by little but the hero and the group prevail anyways.</p>
<blockquote><p>34. <strong>Zap!</strong><br />
Most villains in RPGs possess some form of teleportation. They generally use it to materialize in front of the adventurers when they reach the Obligatory Legendary Relic Room and seize the goodies just before you can. The question &#8220;if the bad guy can teleport anywhere at any time, then why doesn&#8217;t (s)he just zip in, grab the artifact, and leave before the adventurers have even finished the nerve-wracking puzzle on the third floor?&#8221; is never answered.</p></blockquote>
<p>It&#8217;s easy. So that the group may actually meet the one who has actually stolen the treasure before the group even notices that the guy has stolen without them knowing the treasure.</p>
<blockquote><p>35. <strong>Heads I Win, Tails You Lose (Grahf Rule)</strong><br />
It doesn&#8217;t matter that you won the fight with the boss monster; the evil task he was trying to carry out will still get accomplished somehow. Really, you might as well not have bothered.</p></blockquote>
<p>The thing is the boss monster wanted to make sure to slow the group down before its plans can be screwed by the group.</p>
<blockquote><p>36. <strong>Clockwork Universe Rule</strong><br />
No matter how hard you try to stop it, that comet or meteor will always hit the earth.</p></blockquote>
<p> It&#8217;s real because there&#8217;s no stopping beyond the exosphere.</p>
<blockquote><p>37. <strong>Fake Ending</strong><br />
There will be a sequence which pretends to be the end of the game but obviously isn&#8217;t &#8212; if for no other reason than because you&#8217;re still on Disk 1 of 4.</p></blockquote>
<p> I think it is to fool the customers if they bought the whole 4 disks or not.</p>
<blockquote><p>38. <strong>You Die, And We All Move Up In Rank</strong><br />
During that fake ending, the true villain of the story will kill the guy you&#8217;d <em>thought</em> was the villain, just to demonstrate what a badass he (the true villain) really is. You never get to kill the fake villain yourself.</p></blockquote>
<p>To show that the villain is a real badass, he kills one of his subordinates that the group thought was the real villain to fool them.</p>
<blockquote><p>39. <strong>&#8220;What are we going to do tonight, Vinsfeld?&#8221;</strong><br />
The goal of every game (as revealed during the Fake Ending) is to Save the World from an evil figure who&#8217;s trying to take it over or destroy it. There is no way to escape from this formidable task. No matter whether the protagonist&#8217;s goal in life is to pay off a debt, to explore distant lands, or just to make time with that cute girl in the blue dress, it will be necessary for him to Save the World in order to accomplish it. Take heart, though &#8212; once the world gets sorted out, everything else will fall into place almost immediately.</p></blockquote>
<p>Other people might have been affected with the presence of the real villain in other ways or another. We don&#8217;t know what but I&#8217;m certain that&#8217;s what happens at the end of the game.</p>
<blockquote><p>40. <strong>Zelda&#8217;s Axiom</strong><br />
Whenever somebody tells you about &#8220;the five ancient talismans&#8221; or &#8220;the nine legendary crystals&#8221; or whatever, you can be quite confident that Saving the World will require you to go out and find every last one of them.</p></blockquote>
<p>All I can say is it&#8217;s a real hassle to find this and that repetitively to get along with the game. It&#8217;s much even worse than fighting Organization XIII members.</p>
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		<title>RPG Cliches Part 1 (no list)</title>
		<link>http://xcrossfacekillahx.wordpress.com/2008/06/07/rpg-cliches-part-1-no-list/</link>
		<comments>http://xcrossfacekillahx.wordpress.com/2008/06/07/rpg-cliches-part-1-no-list/#comments</comments>
		<pubDate>Sat, 07 Jun 2008 14:15:39 +0000</pubDate>
		<dc:creator>karlosgwapo</dc:creator>
				<category><![CDATA[My Category]]></category>

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		<description><![CDATA[I really found this on a website because I got interested in finding out why RPGs get mostly repetitive in some way.
1.  Sleepyhead Rule
The teenaged male lead will begin the first day of the game by oversleeping, being woken up by his mother, and being reminded that he&#8217;s slept in so late he missed meeting [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xcrossfacekillahx.wordpress.com&blog=1276623&post=234&subd=xcrossfacekillahx&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I really found this on a website because I got interested in finding out why RPGs get mostly repetitive in some way.</p>
<blockquote><p>1. <strong> Sleepyhead Rule</strong><br />
The teenaged male lead will begin the first day of the game by oversleeping, being woken up by his mother, and being reminded that he&#8217;s slept in so late he missed meeting his girlfriend.</p></blockquote>
<p>Well I think that I rarely see this kind of cliche because the game starts where the company wants to. Some games start with the main character, others with the villain and the rest with some people that the hero may meet in the future.</p>
<blockquote><p>2. <strong>&#8220;No! My beloved peasant village!&#8221;</strong><br />
The hero&#8217;s home town, city, slum, or planet will usually be annihilated in a spectacular fashion before the end of the game, and often before the end of the opening scene.</p></blockquote>
<p>Some RPGs are just like that. Others have the hero without a hometown. Others have unrelated events to this.</p>
<blockquote><p>3. <strong>Thinking With The Wrong Head (Hiro Rule)</strong><br />
No matter what she&#8217;s accused of doing or how mysterious her origins are, the hero will always be ready to fight to the death for any girl he met three seconds ago.</p></blockquote>
<p>Obviously in most RPGs the hero will always fight for his party members loyal or not.</p>
<blockquote><p>4.<strong> Cubic Zirconium Corollary<br />
</strong>The aforementioned mysterious girl will be wearing a pendant that will ultimately prove to be the key to either saving the world or destroying it.</p></blockquote>
<p>That&#8217;s what makes her special from the other female members of the group regardless of her relationship with the hero.</p>
<blockquote><p>5. <strong>Logan&#8217;s Run Rule</strong><br />
RPG characters are young. Very young. The average age seems to be 15, unless the character is a decorated and battle-hardened soldier, in which case he might even be as old as 18. Such teenagers often have skills with multiple weapons and magic, years of experience, and never ever worry about their parents telling them to come home from adventuring before bedtime. By contrast, characters more than twenty-two years old will cheerfully refer to themselves as washed-up old fogies and be eager to make room for the younger generation.</p></blockquote>
<p>Age won&#8217;t matter in a game but yeah it&#8217;s mostly teenaged guys and the oldies are the ones with 25+ years of age (how weird.).</p>
<blockquote><p>6. <strong>Single Parent Rule<br />
</strong>RPG characters with two living parents are almost unheard of. As a general rule, male characters will only have a mother, and female characters will only have a father. The missing parent either vanished mysteriously and traumatically several years ago or is never referred to at all. Frequently the main character&#8217;s surviving parent will also meet an awkward end just after the story begins, thus freeing him of inconvenient filial obligations.</p></blockquote>
<p>The company is free to do what they want here. The mysterious parent is mostly found helpless in a situation or a strong villain in the game. The remaining parent may live or die by some chance.</p>
<blockquote><p>7. <strong>Some Call Me&#8230; Tim?</strong><br />
Good guys will only have first names, and bad guys will only have last names. Any bad guy who only has a first name will become a good guy at some point in the game. Good guys&#8217; last names may be mentioned in the manual but they will never be referred to in the story.</p></blockquote>
<p>I think the first names usually are mentioned not the last.</p>
<blockquote><p>8. <strong>Nominal Rule</strong><br />
Any character who actually has a name is important in some way and must be sought out. However, if you are referred to as a part of a posessive noun (&#8220;Crono&#8217;s Mom&#8221;) then you are superfluous.</p></blockquote>
<p>Sometimes I find it hard to say why should there be pronouns but still a name can do fit the situation.</p>
<blockquote><p>9. <strong>The Compulsories</strong><br />
There&#8217;s always a fire dungeon, an ice dungeon, a sewer maze, a misty forest, a derelict ghost ship, a mine, a glowing crystal maze, an ancient temple full of traps, a magic floating castle, and a technological dungeon.</p></blockquote>
<p>It&#8217;s not really cumpulsory but yeah there are lots of useless dungeons which can be classified as one of these. Good thing it fits where it is supposed to be.</p>
<blockquote><p>10. <strong>Luddite Rule (or, George Lucas Rule)</strong><br />
Speaking of which, technology is inherently evil and is the exclusive province of the Bad Guys. They&#8217;re the ones with the robots, factories, cyberpunk megalopolises and floating battle stations, while the Good Guys live in small villages in peaceful harmony with nature. (Although somehow your guns and/or heavily armed airships are exempted from this.)</p></blockquote>
<p>It depends on the game itself because some bad guys are in traditional places. Some good guys are also in the world  where there is also technology.</p>
<blockquote><p>11. <strong>Let&#8217;s Start From The Very Beginning (Yuna Rule)</strong><br />
Whenever there is a sequel to an RPG that features the same main character as the previous game, that character will always start with beginner skills. Everything that they learned in the previous game will be gone, as will all their ultra-powerful weapons and equipment.</p></blockquote>
<p>I usually believe FFX-2 is just one of Square-Enix&#8217;s spinoffs but it is a sequel to FFX this time with female leads. The battle system was changed in a way as well as their stats. Balancing the party is up to you. FFX-2 equipment is different than in FFX. The skills are almost the same.</p>
<p>I do believe that all RPGs should start in Level 1 and FFX-2 is no exception. It&#8217;s just plain stupid for them because Yuna can&#8217;t summon any aeons and the rest don&#8217;t seem to care that she&#8217;s ex-summoner 2 years ago.</p>
<blockquote><p>12. <strong>Poor Little Rich Hero (Meis Rule)</strong><br />
If the hero comes from a rich and powerful family, it will have fallen on hard times and be broke and destitute by the time the game actually starts.</p></blockquote>
<p>The hero usually comes from a poor family but this is a very rare case.</p>
<blockquote>
<div>13. <strong>The Higher The Hair, The Closer To God (Cloud Rule)</strong><br />
The more outrageous his hairstyle, the more important a male character is to the story.</div>
</blockquote>
<div>
So that the male character is easily recognized, the looks have to be considered.</div>
<blockquote>
<div>14. <strong>Garrett&#8217;s Principle</strong><br />
Let&#8217;s not mince words: you&#8217;re a thief. You can walk into just about anybody&#8217;s house like the door wasn&#8217;t even locked. You just barge right in and start looking for stuff. Anything you can find that&#8217;s not nailed down is yours to keep. You will often walk into perfect strangers&#8217; houses, lift their precious artifacts, and then chat with them like you were old neighbors as you head back out with their family heirlooms under your arm. Unfortunately, this never works in stores.</div>
</blockquote>
<div>I also notice that stranger&#8217;s houses were like for exhibition purposes but I don&#8217;t know why they let strangers in for a reason.</div>
<div> </div>
<blockquote>
<div>18. <strong>Crono&#8217;s Complaint</strong><br />
The less the main character talks, the more words are put into his mouth, and therefore the more trouble he gets into through no fault of his own.</div>
</blockquote>
<div>The characters who are almost mute can express their own opinions as if they have no freedom of speech.</div>
<div> </div>
<blockquote>
<div>19. <strong>&#8220;Silly Squall, bringing a sword to a gunfight&#8230;&#8221;</strong><br />
No matter what timeframe the game is set in &#8212; past, present, or future &#8212; the main hero and his antagonist will both use a sword for a weapon. (Therefore, you can identify your antagonist pretty easily right from the start of the game just by looking for the other guy who uses a sword.) These swords will be far more powerful than any gun and often capable of distance attacks.</div>
</blockquote>
<div>Well some villains have special or no weapons at all. It is so typical and plain stupid just for a villain to have sword as their weapon.</div>
<blockquote>
<div> 20. <strong>Just Nod Your Head And Smile</strong><br />
And no matter how big that big-ass sword is, you won&#8217;t stand out in a crowd. Nobody ever crosses the street to avoid you or seems to be especially shocked or alarmed when a heavily armed gang bursts into their house during dinner, rummages through their posessions, and demands to know if they&#8217;ve seen a black-caped man. People can get used to anything, apparently.</div>
</blockquote>
<div>People even have heard more rumors than the group has and they (the group) have no idea what&#8217;s going on until they decide to explore the situation much later in the game.</div>
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		<title>America the Beautiful John Legend</title>
		<link>http://xcrossfacekillahx.wordpress.com/2008/04/04/america-the-beautiful-john-legend/</link>
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		<pubDate>Fri, 04 Apr 2008 10:17:41 +0000</pubDate>
		<dc:creator>karlosgwapo</dc:creator>
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		<title>Wrestlemania 24 Battle Royal Winner Faces Chavo</title>
		<link>http://xcrossfacekillahx.wordpress.com/2008/04/04/wrestlemania-24-battle-royal-winner-faces-chavo/</link>
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		<pubDate>Fri, 04 Apr 2008 10:12:09 +0000</pubDate>
		<dc:creator>karlosgwapo</dc:creator>
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		<title>Smackdown 3/28</title>
		<link>http://xcrossfacekillahx.wordpress.com/2008/04/04/smackdown-328/</link>
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		<pubDate>Fri, 04 Apr 2008 10:08:19 +0000</pubDate>
		<dc:creator>karlosgwapo</dc:creator>
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		<description><![CDATA[Welcome everyone to the show that’s changing Friday nights, Friday night Smackdown! I’m your host Christopher Huynh here to give you the report of a lifetime. You’re in for a treat tonight as we make our last stop before Wrestlemania. What is going to happen tonight? Who is going to have the upper hand right [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xcrossfacekillahx.wordpress.com&blog=1276623&post=228&subd=xcrossfacekillahx&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Welcome everyone to the show that’s changing Friday nights, Friday night Smackdown! I’m your host Christopher Huynh here to give you the report of a lifetime. You’re in for a treat tonight as we make our last stop before Wrestlemania. What is going to happen tonight? Who is going to have the upper hand right before Wrestlemania takes place? Well get prepared for the unexpected as we get down to the Smackdown!</p>
<p>Tonight&#8217;s show is from the great city of Fayetteville, North Carolina!</p>
<p>We open up the show with Kane entering the ring.</p>
<p>The Great Khali makes his way to the ring.</p>
<p>Chavo is at ringside doing commentary.</p>
<p>Chuck Palumbo rides his way to the ring.</p>
<p>Out comes the world’s strongest man Mark Henry</p>
<p>Match #1: Kane vs. The Great Khali vs. Chuck Palumbo vs. Mark Henry (Over the top rope battle royal)</p>
<p>The match starts with Kane giving fist to everyone in the ring. He attempts to whip Henry but Henry whips him back. He conmes back and knocks Henry off his feet. Khali comes from behind hits Kane down to the mat. Kane begins to gain momentum and Palumbo rushes at him attempting a clothesline. Kane moves right out of the way and throws Palumbo over the ropes and he is eliminated. Khali and Henry start to team on Kane near the bottom ropes. Henry gets Kane in the corner and Khali pushes him away to get at Kane. Henry then clubs Khali in the back. The match progresses and Kane has both big men in opposite corners. Kane hits a clothesline on Khali in the corner. He goes for one on Henry but he just gets rammed down by Henry. Khali then gets up and tries to get Kane out of the ring. Khali is pushed out of the way and Henry gets Kane over the top rope and down on the floor. Kane is eliminated. It’s only two men left and Khali hits a major chop to Henry’s head. However, Henry comes back from the chop and picks Khali up with both his hands. He then drops Khali over the top floor and down to the floor for the win.</p>
<p>The winner of the match is Mark Henry</p>
<p>Post Match: Chavo rushes in and starts to kick Henry on his legs. He then goes to the top rope and goes for a crossbody. Henry catches him and gives him the world’s strongest slam.</p>
<p>Overall Match Rating: It was alright for a 4 man over the top battle royal. Is this a sign of things to come at Wrestlemania? The match gets 3 out of 5 stars.</p>
<p>Taker’s streak burial segment is later on tonight!</p>
<p>*Commercials air here*</p>
<p>*Wrestlemania Promo*</p>
<p>We cut into the back and the Diva contestant. Teddy comes in and starts to announce the diva eliminated is Eve, and all of a sudden Maryse and Victoria come in and start to mock her. Teddy breaks it up by stating that they are going to have a water match.</p>
<p>The ECW extremist CM Punk heads out to the ring.</p>
<p>The shaman of sexy John Morrison goes to the ring.</p>
<p>Match #2: CM Punk vs. John Morrison</p>
<p>The match starts with a lock up. Punk gets behind Morrison for a body lock and Morrison does the same. Punk tries to get a arm lock in but Morrson turns it into a pin for a 1. Morrison hits a major and flexible kick to the head. Punk counters with a kick of his own and goes for the pin and gets a two count. The match progresses and Punk lauches himself at Morrison on the ropes with a crossbody and both men fall to the floor.</p>
<p>*Commercials air here*</p>
<p>We come back and see that Punk has a headlock using his legs on Morrison. Morrison gets his feet to the rope. Punk hits a few kicks on Morrison and Morrison rolls out. Punk goes out slowly and Morrison knocks him off the side of the mat. He throws him back in the ring and starts to pound on him. He then throws Punk into the steel post the rolls out of the ring. He throws Punk’s arm into the pole and pulls his head over the side of the mat. He then gives an elbow to the head. He goes in for the pin and gets a 2 count. Morrison comes back and gets an armlock on Punk. Punk kicks his way out and goes after Morrison. Morrison grabs him and throws him in the middle ripe. The match continues with both men using their feet back with each other. Morrison whips Punk and Punk comes back to whip him. He gets a back body drop and gets a drop kick to the face. Morrison is resting near the tope rope and Punk clotheslines him over. Punk then torpedoes himself onto Morrison. He throws him in the ring and goes for a high flying move from the ropes but Morrison moves right out. Punk gets a quick slam and gets a 2 count. The match progresses with both men getting close pin. Morrison is resting in the corner and Punk runs right at him. Morrison lifts the boot and Punk catches it. Morrison hits his backbreaker neckbreaker combo and goes for the pin and gets a two count. Punk is close to getting the GTS but Morrison turns it into a roll up. Punk won’t be denied and turns it into a different pin attempt. He gets a two. The match continues and Punk hits his clothesline and bulldog combo. Morrison gets back into the game and starts coming back at Punk. He goes to the top rope and Punk goes up and hits a hurricanrana then knocks both men to the mat. Punk gets up and attempts to hit the GTS but Morrison elbows out and goes for his finishing maneuver. Punk however turns it into a GTS for the 1…2…3!</p>
<p>The winner of the match is CM Punk!</p>
<p>Overall Match Rating: This match was “extremely” exciting if is do say so myself. It reminds me of the great feud between these two men. Anyway this match showed lots of momentum swings and many great moments. The match gets 3.5 out of 5 stars.</p>
<p>*A video footage of other people’s opinion on the Big Show vs. Maywhether match is shown*</p>
<p>*Commercial*</p>
<p>*Press Conference video footage airs*</p>
<p>The Miz, Lance Cade, Trevor Murdoch are in the ring</p>
<p>Jesse and Festus make their way to the ring.</p>
<p>Kofi Kingston comes out to the ring</p>
<p>Match #3: Kofi Kingston, Jesse, and Festus vs. The Miz, Lance Cade, and Trevor Murdoch</p>
<p>The bell rings and Festus goes berserk. He scares Lance Cade out of the ring and Festus chases him around it. Festus gets back in the ring and gives a front slam to Cade. Murdoch comes in and Festus hits him with a front slam. Festus gives a quick punch to the Miz and tags in Jesse who gets a swinging neckbreaker on Cade for a 2 count. Jesse works on Cade for a while and Murdoch gets the tag. Jesse gets the tag to Kingston who gets a crossbody pin after an irish whip. He tags in Jesse and he works on Murdoch in the corner. Jesse gets irish whipped and goes to the top rope. Murdoch knocks him off. He tags in the Miz who throws Jesse back into the ring and goes for the pin to get a two count. He starts to knee him right into the back and locks in a headlock. He tags in Cade who gives a kick right to Jesse’s head. Cade then tags in Murdoch and Cade picks Murdoch up slams him onto Jesse. Murdoch goes for the pin to get a two count. Murdoch starts to knee Jesse in the back. Murdoch attempts a suplex but Jesse reverses it into a suplex of his own. Murdoch tags in Miz and he stops Jesse from making the tag to Festus. Miz gets a quick pin for a two count. Miz goes for a armlock using his arm to scratch up against Jesse’s face. Jesse hits a head butt to escape the headlock and almost gets the tag but Murdoch grabs Festus down and gives him a giant fist that takes down Festus. Jesse tags in Kingston who completely gets athletic all over the ring. He hits a leg drop right into the abdominal area of the Miz and goes for the pin but its interrupted by Cade and Murdoch. Kingston hits a Jamaican buzzsaw to the head of the Miz and goes for the pin and gets the three.</p>
<p>The winner of the match is Kofi Kingston, Festus, and Jesse!</p>
<p>Overall Match Rating: When looking at this match on paper it looks like a match just to waste time, but that’s not the case. The match was completely well done by both teams. This match deserves a 3 out of 5 stars.</p>
<p>*Gordon Solie is inducted into the Hall of Fame*</p>
<p>*Commercial*</p>
<p>Chris Jericho vs. MVP later on tonight!</p>
<p>The Animal Batista makes his way into the arena</p>
<p>Regal’s choice of opponent is Snitsky.</p>
<p>Match #4: Snitsky vs. Batista</p>
<p>The match starts with Batista hitting spear on Snitsky. He then hits a spinebuster that shook the ring. He hits the Batista Bomb for the 1…2…3!</p>
<p>The winner of the match is Batista!</p>
<p>Post Match: Batista gets a chair out and grabs Snitsky up. Batista then hits a Batista Bomb right onto the steel chair.</p>
<p>Overall Match Rating: Wow… That was complete and utter domination. That may be one of the quickest matches that I have ever seen. They are really trying to push this domination thing to a new level. Anyway it was a short match so 1.5 out of 5 stars.</p>
<p>*Taker/Edge feud promo*</p>
<p>*Commercials air here*</p>
<p>Eve Torres comes out as the special referee.</p>
<p>Maryse and Victoria head to the ring.</p>
<p>McCool and Cherry head to the ring.</p>
<p>Match #5: Michelle McCool and Cherry vs. Victoria and Maryse (Water Match) w/ Special guest ref. Eve</p>
<p>The match starts with McCool throwing a water bomb and it turns into a water balloon chaos. McCool drags the soaker away from Victoria and uses it against her. Everyone starts to go crazy wit the water and Maryse starts to look as if she enjoys it and McCool dumps water right on top of her. McCool goes for the pin on Maryse and gets a two count. The match continues and the whole place is completely soaked. McCool goes for another pin on Maryse and gets a two count. Victoria uses the water gun and hits it on McCool. Maryse starts to hold Cherry and Victoria throws the water and accidentally hits Maryse with it. They begin to fight amongst themselves and McCool hits the wings of love on Victoria for the win.</p>
<p>Post match: McCool throws a bucket of water on Victoria.</p>
<p>The winners of the match are Michelle McCool and Cherry!</p>
<p>Overall Match Rating: This match only increases the popularity among the finalists of the competition. For a water match I give it a decent grade of 2.5 out of 5 stars.</p>
<p>*WWE The Music Volume 8 promo is shown*</p>
<p>*Commercials air here*</p>
<p>*WWE Hall of Fame promo shown (Don’t forget to catch it on Saturday)*</p>
<p>Michael Cole and Coach state the match card for Wrestlemania</p>
<p>MVP heads towards the ring.</p>
<p>MVP states that everyone calls him MVP, but everyone on the planet will call him Money in the Bank after Wrestlemania. He states that he will show everyone by beating Chris Jericho and prove he is better than everyone.</p>
<p>*Commercial*</p>
<p>*Slam of the week is shown it concerns Jericho and MVP on the VIP lounge. It ends with Jericho pushing the ladder while MVP was on it and grabbing the suitcase *</p>
<p>Jericho makes his way down to the ring.</p>
<p>Match #6: Chris Jericho vs. MVP</p>
<p>The match starts with a lock up and Jericho locks in a headlock but MVP takes him over. Jericho turns it into a submission type move and MVP punches his way out. Jericho then locks in a headlock that keeps MVP grounded. MVP gets out and gets a quick pin for 1. He pushes Jericho in the corner and gets a clean break. MVP kicks Jericho in the mid section and slaps Jericho in the face. Jericho then rushes at him and throws some fists. MVP then starts to pound on him and vice versa. Jericho gets the advantage and whips MVP. He runs towards the opposite ropes and elbows him in the face. MVP rolls right outside and MVP signals for a time out. Jericho dives out down goes MVP. Jericho then smashes MVP’s face onto the Smackdown announce table. He throws MVP in the ring and MVP gets to the side mat. Jericho goes for the triangle type kick and MVP lifts the boot and goes for the pin to get a two. Jericho comes back and gets MVP in the corner. Jericho goes a tackle like maneuver on MVP but misses and hits the turnbuckles and falls right out of the ring.</p>
<p>*Commercial*</p>
<p>We come back and see that MVP has a headlock on Jericho. Jericho throws him over to break the lock. Jericho runs right at MVP but MVP lifts the knee and down goes Jericho. MVP goes for the pin to get a two count. MVP then throws some hits in and goes for a pin to get a two count. He whips Jericho and Jericho comes back with a roll up pin for the 1…2…NO! MVP hits Jericho in the Adams apple and goes for the pin to get 1&#8230;2&#8230;NO! MVP whips him into the corner and goes for the boot but Jericho moves out of the way. Jericho goes to the top rope and jumps off to club MVP right into the back of the neck. He goes for the pin and gets a two count. He turns around and catches MVP’s fists and gives some of his own. Jericho hits a series of quick moves and eventually hits a clothesline. He goes for the pin and gets a two count. Jericho then goes to the ropes and runs right at MVP. MVP flips him over and goes for the pin and gets a two count. Jericho comes back though with a pin attempt with a bridge which gets a two count. Jericho hits a enziguri and bulldog combo. He goes for the lionsault and MVP counters by lifting his knees. MVP hits a big boot to the head and gets the 1…2&#8230;NO! MVP gets frustrated and picks up Jericho. Jericho turns it into the walls of Jericho attempt. MVP kicks him right into the corner and hits a boot to his head and goes for the pin to get a two count. MVP goes for the playmaker but Jericho locks in the Walls of Jericho. MVP gets to the bottom rope and hits Jericho from behind while he was distracted with the ref. MVP goes outside and gets the U.S Title. He gets disqualified by the ref for not obeying the rules.</p>
<p>Post Match: MVP runs with the title in hand ready to hit Jericho with it. Jericho catches it and hits the code breaker using the title. He then rolls out of the ring and uses the ladder to smash MVP’s brains in.</p>
<p>The winner of the match is Chris Jericho. (Via DQ)</p>
<p>Overall Match Rating: This match was really exciting. Both sides showed a good showing. This defiantly will give both men some momentum into Wrestlemania. The match gets 3.5 out of 5 stars.</p>
<p>*WWE Title match promo is shown*</p>
<p>*Commercial*</p>
<p>*John Legend at Wrestlemania 24*</p>
<p>Edge and his Edgeheads head to the ring for the burial segment.</p>
<p>Burial of the streak segment:</p>
<p>The organ starts to play and Teddy Long introduces Vickie Guerrero. Teddy then introduces Edge. Edge gets the mic and the fans start to chant that he sucks. Edge starts to state that they are there to celebrate the end of the Undertaker’s winning streak. He states that every win Taker won at Wrestlemania and that level will never be seen again. He starts to name the people that Taker has defeated at Mania. Edge states that everything must come to an end sooner or later. He says that this Sunday at Wrestlemania he will bury the streak and Taker. He then states that with death their comes new life and beginnings. He state that history will be rewritten and nobody will remember Taker or his streak. He states that he will be the one to do it. Vickie grabs the mic and states that it is her duty to be unbiased and finds it difficult when it comes to Edge. She states that we know Edge as the world champion, but she sees him as something more. She starts to go on a list of many good quality of Edge. She states that they made a preview of Wrestlemania especially for Edge.</p>
<p>They run a promo that shows Edge looking as the hero and Taker as the villain. It States that Taker prowls on the innocent. It ends with it stating that Edge will become a legend after Wrestlemania.</p>
<p>Edge states that was awesome and hugs the Edgeheads. Edge is speechless and states that she is truly the love of his life. He states that we just seen the future after he wins at Wrestlemania. He says now it’s time to say goodbye to Taker and his streak. He then says, “Ashes to ashes, and dust to dust.” He then removes the mourning mask on Vickie and starts to make out. The lights go out and the Edge heads run to the ramp to greet Taker. The coffin opens up and Taker comes walking out. He gives Edge a whole bunch of fists. He then grabs Edge by the throat and chokeslams him into the coffin. He sees Vickie and she starts to scream. Taker scares her out of the ring and the Edge heads come running in. Taker quickly gives a tombstone to both and Edge makes his escape.</p>
<p>Segment rating: This segment was really exciting. It further increases the hype of the world title match at Wrestlemania. The segment gets 9 out of 10 stars.</p>
<p>Quick Match Results:</p>
<p>Match #1: Kane vs. The Great Khali vs. Chuck Palumbo vs. Mark Henry (Over the top rope battle royal)</p>
<p>The winner of the match is Mark Henry</p>
<p>Match #2: CM Punk vs. John Morrison</p>
<p>The winner of the match is CM Punk!</p>
<p>Match #3: Kofi Kingston, Jesse, and Festus vs. The Miz, Lance Cade, and Trevor Murdoch</p>
<p>The winner of the match is Kofi Kingston, Festus, and Jesse!</p>
<p>Match #4: Snitsky vs. Batista</p>
<p>The winner of the match is Batista!</p>
<p>Match #5: Michelle McCool and Cherry vs. Victoria and Maryse (Water Match) w/ Special guest ref. Eve</p>
<p>The winners of the match are Michelle McCool and Cherry!</p>
<p>Match #6: Chris Jericho vs. MVP</p>
<p>The winner of the match is Chris Jericho. (Via DQ)</p>
<p>Smack of the night: This one in my opinion has to go to the Champion vs. Champion match. This showed the most excitement in my opinion.</p>
<p>Biggest Impact of the night: Going to be the Undertaker taking on all three members of Edge’s team. Obviously, I think that the Chokeslam to Edge sends him the message of the end.</p>
<p>Segment of the night: Obviously the burial segment as it is the only segment.</p>
<p>Well this was the last stop and we have so many questions left. Who will walk out the champion? Which brand will dominate Wrestlemania? Will Mr. Money in the Bank be a member of the Smackdown! roster? Well I assure you that we will be getting those answers and there is only one place to find out. This Sunday at Wrestlemania it’s going to be the streak vs. the title!</p>
<p>Do you have any comments, questions, or even any suggestions? Well I’m open to help you in any way possible. If you need to reach me, Christopher Huynh, please contact me at XChristopherHuynhX@yahoo.com.</p>
<p>See you guys after Wrestlemania</p>
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